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JAXE
A REVOLUTIONARY ACTION GAME


INTRODUCTION
Jaxe is a revolutionary 3D beat 'em up: think of a mix of action and strategy, take some elements from FPS games, such as a 360 degrees freedom and the variety of weapons, and add a massive multiplyer support (up to 16 human players contemporarily). All these elements are enriched with a great number of game modes; some of them allow you to set up team matches against other teams, challenge another player (also using the same PC), fight alone or generate great brawls and much more.


ACTION
As underlined in the title of this page, Jaxe is an innovative genre of videogame and a distinguishing element is its action. For example, one of the various game modes consists in playing a match against other teams inside wide areas: here you have to fight not only using weapons, but also with a large series of short range moves. In this type of stages, expecially when controlling a team, strategy is fundamental and if you want to win you have to alternate various fighting styles: long range weapons (it’s also available a “target mode”), short range moves (also with weapons) and “one to one combat” (every time you’re next to an opponent you can switch to a different and more precise set of short range moves). Abviously, to manage this variety of possibilities also during the most intense fighting phases we have developed a simple and intuitive control.




TECHNICALLY ADVANCED
During the last two years, we have developed a new and powerful scene graph based 3D engine, called neEngine: it fully supports shaders and, thanks to its dynamic structure, as soon as a new 3D feature is released, it is added to the engine. Due to its complexity, we can’t describe all its components here, but, in short, we can say that it permits to manage highly realistic scenes (using per pixel lighting, bump maps, dynamic shadows, physics, particle systems and much more); for example, Jaxe’s characters, using full detail, are composed by 20000 triangles, smoothly transformed by a skeleton.
We’ve also spent a lot of time to develop a 3D sound engine that perfectly simulates every game’s voice and sound effect.


MASSIVE MULTIPLAYER SUPPORT
Conscious of multiplayer’s importance in nowadays games, it has become a fundamental trait of Jaxe: think of up to 16 human players, organized in teams or simply in a royal rumble, fighting in wide areas, rings, small arenas and so on. There will be also special web pages for hi-scores where every Jaxe’s user will be able to challenge against other players to gain positions. We have planned to use a dedicated server to host team tournaments, too. However, we have not forgotten the classic one to one versus mode for two players using the same PC and also the story mode for single player.


PLAY OVER AND OVER AGAIN
Thanks to the huge number of game modes, Jaxe can be played over and over again. The number of players and their “distribution” (up to 16 players together, controlled by humans and computer, organized in teams composed by 1 to 8 members) makes available the “one to one versus”, royal rumble and team match modes; then we have added, only for single player matches, a time survival (you have to survive as long as you can against a more than one enemy) and a very entertaining story mode. All this variety is enriched by a wide assortment of environments: small rings, battle arenas and large areas.
Jaxe’s longevity is also granted by an advanced AI, that learns playing, and the wide set of moves of the 16 selectable characters.


CREATE YOUR OWN CHARACTERS AND STAGES
Jaxe’s users will be provided with all the tools to completetly create their own characters and stages. These are the same tools that we are using to develop Jaxe, i.e. exporters for the most commonly used 3d modelers and various editors.
There will be a dedicated section in our site, where users can send and download their creations.



JAXE'S WORK IN PROGRESS

WIP 7

WIP 6

WIP 5

WIP 4

WIP 3

WIP 2

WIP 1


JAXE'S DOCUMENTATION FILES

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